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421. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Ardor Changing crystals to balance pulse weapons is a very bad idea. You have to change the weapon to get your wanted result. Otherwise you nerf the beams. Ardor has touched on a good point there, however much the maths...
- by Parallax Error - at 2005.03.02 23:53:00
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422. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Originally by: Selim The one problem I have, is that artillery and railguns will have a serious disadvantage at adjusting range accordingly. You won't be able to hit good at -25% range with your -50% so you'll have to use your 1x range amm...
- by Parallax Error - at 2005.03.02 23:37:00
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423. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Or instead of trying to change pulse lasers into a direct comparison to Blasters and Autocannons, you could just change them back to what they were before they got overpowered: A solid midranged gun that didn't out damage the short range guns, but...
- by Parallax Error - at 2005.03.02 23:30:00
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424. Making Insurance Player Run (warning, long, exciting) - in EVE General Discussion [original thread]
Originally by: Lallante People who die a LOT would find it harder to get insurancel, and might be forced to take more expensive policies. An insurance history COULD be implemented for each player if wanted. Mmm I like that bit, co...
- by Parallax Error - at 2005.03.02 12:33:00
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425. viewpoint of a noob. one month in..... - in EVE General Discussion [original thread]
Mining Hardpoints: A very good question indeed. It has been asked many times and still no-one really knows why. Stopping BS mining and modifying the low end cruisers to be good miners would have been a significant step forward. I think the game h...
- by Parallax Error - at 2005.02.28 16:07:00
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426. reversed Exodus - in EVE General Discussion [original thread]
I think i'm right in saying that theres 2 major problems with 0.0 space as it stands. 1) The accessability due to choke points. 2) The lack of incentive to go to 0.0. There were 2 main advantages to 0.0 up until recently, the better ore and the ...
- by Parallax Error - at 2005.02.28 16:03:00
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427. The - in EVE General Discussion [original thread]
Holy horse meat...... its thread necromancy! i thought I could smell cadaver and hear the faint groan of "brrrraaaaiiiiiinnnnsssss" in the background.
- by Parallax Error - at 2005.02.27 21:40:00
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428. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Quote: How about you work for your isk instead of gate-ganking, you griefer? See, we can both be offensive, don't do it to me and I won't do it to you. Try and follow this: With instas, the newish players you want to shoot so badly might ch...
- by Parallax Error - at 2005.02.27 21:29:00
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429. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Edited by: Parallax Error on 27/02/2005 21:28:12 Edited by: Parallax Error on 27/02/2005 21:27:38 Quote: And you seem to be avoiding the need to read what's I'm saying. No matter how much you scream about Eve being a pvp game, the ma...
- by Parallax Error - at 2005.02.27 21:27:00
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430. Discussion: Make the Scorpion a rail platform again? - in Ships and Modules [original thread]
Originally by: Mikelangelo Reasons why you won't ever see a 6 turret slot Scorp. 1) People will start using them for mining in high sec space. That is SO wrong ! 2) High number of turret slots AND high number of mid slots could lead to s...
- by Parallax Error - at 2005.02.27 18:42:00
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431. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Originally by: Iaukea Asarnil Originally by: Parallax Error I get the feeling alot of the people saying that insta's are fine, and removing them will make it stupidly easy for gatecampers, aren't thinking about the bigger picture. ...
- by Parallax Error - at 2005.02.27 18:38:00
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432. Discussion: Make the Scorpion a rail platform again? - in Ships and Modules [original thread]
Seems like a good idea to me, I would reckon that the scorp having the ability to fit 6 350mm Railguns would be about right, balance wise. Does slightly touch on the subject though, that for long range setups to work well we need warp in distance...
- by Parallax Error - at 2005.02.27 16:50:00
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433. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
I get the feeling alot of the people saying that insta's are fine, and removing them will make it stupidly easy for gatecampers, aren't thinking about the bigger picture. At the risk of repeating myself: once the choke points are moved further ou...
- by Parallax Error - at 2005.02.27 16:46:00
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434. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
Overall I think the ideas given in the first post are along the right lines. However, I'm wondering if a plain speed increase across the board to all cruisers would be the only change needed. Maybe if they were almost as quick as frigates but nowe...
- by Parallax Error - at 2005.02.27 16:24:00
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435. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
And they were only developed in the first place because otherwise people were totally invulnerable. As for point 2, actually read it before posting an inane comment, tis a much more balanced situation than we currently have. Once 0.0 choke point...
- by Parallax Error - at 2005.02.27 00:53:00
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436. Cloaks and their current usefulness. - in Ships and Modules [original thread]
Edited by: Parallax Error on 27/02/2005 00:54:12 Today's discussion is going to be about cloaks. Having looked at the stats of cloaks, and having had a little play around with the 2 lower end cloaks, I can't help feeling that they just aren't...
- by Parallax Error - at 2005.02.27 00:40:00
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437. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Edited by: Parallax Error on 27/02/2005 00:08:40 A couple quick questions I'd like to put to all those saying removing instas is a bad idea. 1: Why do you think stupidly quick locking setups and large fleets set to kill ships as insanely quic...
- by Parallax Error - at 2005.02.27 00:08:00
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438. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Originally by: Vicarrah This is going to get me flamed to all hell and back, and I know it. I've been here since beta, and I've no intention of leaving, even if I don't get to actually play that much. I HATE INSTAS I've never used them, ...
- by Parallax Error - at 2005.02.26 00:52:00
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439. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Originally by: Vashy Stampede Removing them or not, you have presented 2 sound arguments to be against removal, and have not actually debunked them. As it stands now, it's both boring and even easier for gategankers. Getting shot at whil...
- by Parallax Error - at 2005.02.25 22:39:00
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440. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Originally by: Mon Palae A few things... - Certainly getting shot up at a few times on a 20j route will spice things up. Thing is, more often than not, most people are doing 20j in safe (or mostly safe) areas. Ever run a hauler on a 30j ...
- by Parallax Error - at 2005.02.25 22:37:00
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